BEPUphysics v1.1.0 released!
Saturday, December 10, 2011 at 2:13AM Go grab the new stuff on codeplex.
Saturday, December 10, 2011 at 2:13AM Go grab the new stuff on codeplex.
Tuesday, December 6, 2011 at 2:53AM Everything should be settling down. The e-mails may be iffy for a little while longer. If it takes longer than a day or two to get a response, try again using a forum private message.
This blog should now always be accessible at www.bepuphysics.com.
The forums should now always be accessible at www.bepu-games.com/forum.
If you have trouble logging into the forums, try clearing your cookies.
Sunday, October 30, 2011 at 4:55PM We'll be shuffling some data and domains to a new host over the coming weeks.
If the forum is inaccessible, try accessing it directly at http://bepu.nfshost.com/forum.
If this blog is inaccessible, try accessing it directly at http://bepu.squarespace.com.
The Codeplex page at bepuphysics.codeplex.com will be free of any major changes (apart from engine updates, of course!).
Wednesday, September 7, 2011 at 11:39PM As always, grab the newest version on codeplex.
In addition to the regular upgrades, this version comes with updates to the previously available SlimDX fork.
Don't want to use XNA or SlimDX? No problem! There's now a dependency free version as well! The BEPUphysicsDemos project used to test the dependency-free library still relies on XNA, but the library itself is completely independent.
Here's some jazzy boxswarm-related entertainment, filmed in v1.0.0:
Tuesday, August 9, 2011 at 3:54AM Want to use BEPUphysics, but with SlimDX instead of XNA?
Good news!
A quickly-made experimental port is now available on codeplex. Anyone who wants to check it out, test it, fix it, or maintain it for future feature parity with the XNA version is invited to go grab it!
I'd like to get the community involved in maintaining projects like this; if you'd like to discuss it, head on over here.