Saturday
Dec102011

BEPUphysics v1.1.0 released!

Go grab the new stuff on codeplex.

Tuesday
Dec062011

Webstuff shuffling nearing completion

Everything should be settling down.  The e-mails may be iffy for a little while longer.  If it takes longer than a day or two to get a response, try again using a forum private message.

This blog should now always be accessible at www.bepuphysics.com.

The forums should now always be accessible at www.bepu-games.com/forum.

If you have trouble logging into the forums, try clearing your cookies.

Sunday
Oct302011

Shuffling some webstuff around

We'll be shuffling some data and domains to a new host over the coming weeks.

If the forum is inaccessible, try accessing it directly at http://bepu.nfshost.com/forum.

If this blog is inaccessible, try accessing it directly at http://bepu.squarespace.com.

The Codeplex page at bepuphysics.codeplex.com will be free of any major changes (apart from engine updates, of course!).

Wednesday
Sep072011

BEPUphysics v1.0.0: XNA, SlimDX, and everything else!

As always, grab the newest version on codeplex.

In addition to the regular upgrades, this version comes with updates to the previously available SlimDX fork.

Don't want to use XNA or SlimDX? No problem! There's now a dependency free version as well! The BEPUphysicsDemos project used to test the dependency-free library still relies on XNA, but the library itself is completely independent.

Here's some jazzy boxswarm-related entertainment, filmed in v1.0.0:

Tuesday
Aug092011

SlimDX Prototype

Want to use BEPUphysics, but with SlimDX instead of XNA?

Good news!

A quickly-made experimental port is now available on codeplex.  Anyone who wants to check it out, test it, fix it, or maintain it for future feature parity with the XNA version is invited to go grab it!

I'd like to get the community involved in maintaining projects like this; if you'd like to discuss it, head on over here